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- THINK CROSS
-
- Brain-Bending Strategy
-
-
- (c) Copyright 1993, MicroValue, Ltd. All Rights Reserved.
- Other Materials (c) Copyright 1993, Villa Crespo Software, Inc.
- All Rights Reserved.
-
- Villa Crespo Software, Inc. -- 1725 McGovern Street -- Highland Park, IL 60035
- Telephone: (708) 433-0500
-
-
- Are you ready to take the THINK CROSS challenge? Match up the
- identical shapes to eliminate them from the screen. But wait--it's not
- as simple as it sounds! You'll have to negotiate bridges, elevators,
- crumbling floors, and conveyer belts to finish each level. You'll need
- all your wits about you to finish each puzzle without getting backed into
- a corner!
-
- STARTING THINK CROSS
-
- When you boot up THINK CROSS you will see the title screen. Press
- [ENTER]. You will be asked for a password; if you have one, type it in.
- (Passwords will be earned after each level.) Press [ENTER] to begin.
-
- The object of THINK CROSS is to eliminate all the items in each room.
- You can move an object by clicking on it with the mouse, holding the
- mouse button down, and dragging the object left or right. (Keyboard
- users can hold down the [SHIFT] key while using the left and right arrow
- keys to move left and right. Hitting [T] toggles between mouse and
- keyboard.) You cannot move objects up or down. If an object does not
- have a floor beneath it, it will fall until it lands on a floor or another
- object.
-
- Identical objects are eliminated when they touch each other vertically or
- horizontally on any side. You should have no trouble eliminating
- pairs--it's when there are three of a kind that things get sticky!
-
-
- There is a time limit for each room. If you do not eliminate all the items
- within the time limit, all the objects will explode and the game will be over.
- The numbers along the top of the screen represent points, time remaining,
- level, help, and bombs. The window on the left of the screen shows you
- the quantity of each object left to eliminate.
-
-
- SPECIAL FUNCTIONS
-
- Help: If you get stuck in an unsolvable position, press [H]. The room will
- be restored to its original position, but the time limit will not be restored.
- You can use this function twice per level.
-
- Escape: If you get stuck in an unsolvable position and have run out of
- help functions, press [ESC]. This will end the game, but you will be asked
- if you want to retry the level. Press [Y] to replay the level.
-
- Bomb: Every 30,000 points you will earn a bomb. Move the square over
- a solitary item and hit the [SPACEBAR] to eliminate it. You will score no
- more points and you will be unable to use help on that level.
-
- Sound: Press [S] to toggle sound on and off.
-
- Pause: Press [P] to pause the game. Press any key to resume.
-
- Speed: Press [F1] for slow, [F2] for medium, or [F3] for fast.
-
- Skip: Press [F10] to skip a level. You may use this once per round.
-
- ROUNDS AND LEVELS
-
- THINK CROSS is divided into rounds, each consisting of 4 levels and a
- bonus level. Whenever you finish a round you will be given a new
- password, which will appear at the top of the plate introducing the new
- elements for the next round. Use these passwords at the beginning of
- the game to skip over previously solved levels.
-
- Bonus levels are not timed, and you cannot use the Help key. They do,
- however, give you the opportunity to rack up some big scores!
-
- There is also one secret level per round. You need to move a block to
- a secret location in each round to find the secret level.
-
-
- SPECIAL ELEMENTS
-
- As you get into higher and higher levels, you'll find more special
- elements, some of which will help you, some of which will hinder you.
-
- The MARPLOT can be moved like an object and often looks like an
- object. You cannot and do not need to eliminate it to finish a level.
-
- The ELEVATOR moves objects up and down. You cannot move an object on
- or off an elevator while it is in motion, and you cannot eliminate an object
- while it is on the elevator. Nor can an object fall onto an elevator.
-
- The BRIDGE lets you drag objects across wide open spaces. Be careful,
- though: Bridges appear and disappear at regular intervals.
-
- The WANDERERS are platforms that move slowly across the screen.
-
- The SHOOTER emits rays that will disintegrate an object. Destroyed objects
- are not regarded as having been eliminated.
-
- The ELEMENTALS are pits of fire or water that will destroy any objects that
- fall into them. Objects destroyed by elementals are not regarded as
- having been eliminated.
-
- The WEAKIES are platforms that crumble under the weight of more than
- one object.
-
- The CONVEYOR BELT will move an object in one direction. You cannot
- move an object off a conveyor belt or onto one from the wrong direction.
-
- At the end of the game, if you are a high scorer, you will be asked for
- your name. Type it and press [ENTER].
-
-
-
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